That is the rationale behind releasing different versions of the game, as each version has certain Pokémon that were exclusive to it, and trading is the only way to get those exclusives in the other version. To further facilitate interaction between players, Pokémon can also be traded between games, and certain Pokémon can only be obtained by trading. As such, players can continue to train and catch Pokémon in order to have the best team among their peers. Not only are the player's Pokémon usable against the in-game opponents, these same Pokémon can be pitted against Pokémon trained by other live players of the game. The rest of the game (or as some insist, the only point of the game) is the one-on-one Competitive Multiplayer. This is because the completion of the in-game storyline, Bonus Dungeons and filling out the game's Pokédex only comprise part of the gameplay. While these aren't necessarily the greatest stories ever told, the games are certainly enjoyable, especially if you have friends that also play the games. During your journey, you also manage to single-handedly take down some kind of crime syndicate (and/or save the world) at some point along the way, and capture really powerful Pokémon that the local legends are based on. The plot of each main-series game is typically a quest To Be a Master the player is given one Pokémon to start their team with, then proceeds to take on the region's "Pokémon League" by catching new Pokémon, defeating other Pokémon trainers in battles (most importantly your childhood friend and rival), challenging type-specialist Gym Leaders and collecting Gym Badges, and ultimately battling the Elite Four to become the regional League Champion. Other mechanics introduced in later generations, such as items that Pokémon can hold and abilities they can possess, are also limited, but serve to increase depth in strategy. Other restrictions placed on the player are the number of Pokémon one can have on a given team, which is no more than six at a time. This was hampered in the first generation by balance issues leading to some elements and species becoming obvious Game-Breakers, but later generations have made many strides in balancing them out, most notably with the addition of new types: Dark, Steel, and Fairy. The second factor is the strict move limit: each of your Pokémon can only know four moves at once, out of a large movepool that they can learn from. Pokémon aren't strictly limited to moves of their elemental type either, note though they do receive an attack bonus for it but can learn almost any move the particular creature might reasonably be capable of executing (like Water Pokémon using Ice-type moves, or Dragon Pokémon using Fire-type moves), and sometimes ones they aren't (a plesiosaur-like creature learning to eat dreams and shoot lightning? Okay!). 15 (later 17, and now 18 note excluding the ?-type, which was removed in Black and White, and the Shadow type, which only exists in certain spinoff titles and is used to denote something slightly different from the main 18 types) different elements are in play, and some species of Pokémon belong to two elements instead of just one, which can neutralize or compound the elements' respective resistances or weak points. First of all, there's an ambitiously large Elemental Rock-Paper-Scissors setup. The strategy in the gameplay comes from two factors. The original idea was for an artificial form of insect collecting for kids that lived in cities and thus couldn't participate in such a hobby (as the original creator was a bug collector when he was a kid), with the paired versions providing incentive for players to get together and trade Mons with their friends (but more on that later). The idea of the game is to run around and battle wild Mons with your own, catch them with hand-held balls, and teach them to battle ( non-lethally) with each other under the guidance of human Trainers for fun and profit. Released in Japan in February of 1996 for the Game Boy, Pokémon (or in Japan, Pocket Monsters) came in two versions: Red and Green. Pokémon is a long-running series of Japanese Role Playing Games, developed by Game Freak and published by video game giant Nintendo, which spawned a multi-billion-dollar media franchise- the highest-grossing of all time, in fact-and indirectly caused the proliferation of Western broadcasts of anime in the mid-to-late 1990s, along with Dragon Ball and Sailor Moon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |