Here are our current high priority departments looking for staff: It's not too often we make a concerted recruitment post, but with much of the progress we've seen, we're now in a position where certain parts of our team are looking to expand. Feel free to toss out your questions, and we'll select a number of them to provide a deeper dive into in the future. To help to address this, we'll be doing a follow-on post in the near future, and we'd love to answer some questions in longer-form for our community. It's quite often the case that our community has some less frequently asked questions, or those that aren't easily answered in the space of a few sentences. Look forward to a future showcase for some of this content - it's pretty rad.įinally, we'd like to open up the floor to our community for questions. Beyond this, however, we've also had work underway on gameplay support for slot machines, and also have had some very tasty work underway on some beautiful assets for gaming tables and card decks for the various establishments found in the Mojave. As we'd previously announced, F4NV will be using some functionality from TheWhiteColarPlayers' Barstool Games ( ). Gambling - Something we've often been asked about is whether or not we've put any thought into the gambling minigames found in New Vegas. Based upon the extensive programming work and writings of IceStormNG, with backing from VelvetGoat, and with assistance and direction from The Reclamationists, we're very pleased to provide a little bit of a signal boost for this fully fledged creature creation tutorial for Fallout 4 - this workflow will be invaluable for many projects, our own included, and while this isn't a conventional announcement from us by any means, it'd mean a lot if you could check out and maybe even endorse this incredible modder's resource! Due to how animation date for creatures is created, it has been nearly impossible for new creature animations to be created. Needless to say, however, that our weapons art team has already been plugging away at work to integrate assets to support these systems, so this overview should hopefully come sooner rather than later.Īll in all, the last year has brought us to a point where we have some very clear direction for where our team and project need to go.Īside from the high-level summary of development, there's a number of other items worth calling attention to:Ĭreature Animation - One of the great challenges of modding Fallout 4 over the last 6 years has been creatures. Other smaller bits of work have also been ongoing with our various systems, but we'd like to give those their own more detailed overview in the future when other related systems have been fully finished. From visible holstered weapons (long thought to be technically infeasible,) to weapon ammunition type switching. Our output over the course of the last year or so has been enough to justify the creation of a brand new department (our Form Standards and Gameplay Team,) and we've reached a point in time where we're also ready to begin recruiting more staff to our quest department (more on these later.) From a technical standpoint, 2021 was a year of incredible developments for the project. A number of new, fantastic content creators have joined our team, several of which came straight from our community, and numerous new features and pieces of content of been created for the project.Īs projects like ours continue, there comes a time where further growth becomes necessary. All those aside, however, progress has still been steady. Beyond the rough start to the year, and the ongoing wear on all of us that the continuing COVID-19 crisis has been causing, progress has been a touch slower in places than we might've liked. This is strictly a blog entry - stay tuned for future updates, which will be far more visually stimulating.Ģ021 was an interesting year for F4NV. Hey there F4NV fans and supporters, and welcome to 2022! And along with that, welcome to this latest devblog! This blog is going to be touching on a few of the more interesting or exciting things that we've had on the go, as well as a talk about our latest major recruitment drive for the project.Ī brief disclaimer - this update is not going to contain any new screenshots of upcoming content.
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